Design & UX

UX / UI design that thinks about the user, not the client.

User flows, wireframes, interactive prototypes. So you see it work before we build it.

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If your site has any multi-step journey — a booking flow, a signup, an application, a shop — the layout of each screen decides whether people finish or bail. UX/UI design is where we get that right before a line of code is written.

When UX design matters more than web design

For most 5-page brochure sites, "web design" is enough. But if your site has a booking flow, a signup, an application form, a members area, a shop with 100+ SKUs, or ANY multi-step user journey — you need UX design first. UX is about how the user moves through your product. Where they land, what they see, what they click, where they get stuck.

What UX design produces

User flow diagrams — the maps of every path a visitor can take. Wireframes — grayscale skeleton layouts of each key screen. Interactive prototypes — clickable versions built in Figma or the browser that let you test the experience before writing code. This up-front investment saves rebuilds later.

How this pairs with other services

UX design comes BEFORE web design in projects that need it. Web design applies the visual layer to the wireframes. If you're building anything more complex than a marketing site — a SaaS onboarding, a booking system, a multi-vendor marketplace — start here.

The cost of skipping UX

Fixing a broken user flow after launch means re-designing, re-building, and re-testing — three to five times the cost of getting it right on paper first. A confusing checkout or signup quietly loses you customers every single day, and analytics rarely tells you why. UX work surfaces those problems while they're still cheap to fix.

How we test before we build

We build a clickable prototype — in Figma or the browser — that behaves like the real thing. You (and ideally a few real users) click through it, get stuck where real users would get stuck, and we fix the flow before it costs anything to change. By the time we write code, the hard decisions are already made.

Where UX ends and visual design begins

UX is the skeleton: what screens exist, what's on each one, where every path leads. Visual design is the skin: color, type, imagery, polish. We do the skeleton first because a beautiful screen in the wrong place still loses the user. On complex projects, this order saves weeks.

3–5× ROI on fixing UX problems before code, vs after launch
50% Faster user task completion after proper UX rework
1 wk Typical UX phase length for a simple app flow
Pricing

From $499

1–3 weeks

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What's included

  • User flow diagrams
  • Wireframes for every key screen
  • Interactive Figma prototype
  • Usability review + notes
  • Handoff spec for developers
Related

Often paired with ux / ui design

FAQ

Questions people ask about ux / ui design

What's the difference between UX and web design?

Web design makes a page look right. UX design makes a multi-step journey work right. A five-page brochure site needs web design; a booking system or app needs UX first, then visual design on top.

Do you do user testing?

We build testable prototypes and can run informal usability sessions. Formal moderated testing with recruited participants is available as an add-on if your project justifies it.

Can you improve an existing app's UX without a full rebuild?

Often yes. We audit the current flows, find the drop-off points, and propose targeted fixes. Sometimes a few screen-level changes recover most of the lost conversions.

What deliverables do I get?

User flow diagrams, wireframes for every key screen, and an interactive prototype — plus a handoff spec your developers (or ours) can build from directly.

Ready to get started with ux / ui design?

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